I loved the idea for this story, and it's a different take on the Faustian story. It's one of the classic tales of a bargain with hidden dangers, and making it part of the construct of the house worked well. It's told in an immediate and compelling manner, although this isn't even throughout the book.
For certain periods it seems to lose it's way, but that's only for certain parts, it's mostly well written and a solid horror tale. Part of the problem is that the pacing isn't balanced. It starts well, and then dips and rises in an odd fashion. This most notable towards the end.
For me this was the weakest part of the book. The run to the conclusion worked well, with a descent into madness with a dark Alice in Wonderland feel. And then it's over. Without warning it just finishes. The nature of the ending was fine, and made sense in the context of the story. It's handled in such an abrupt manner that it feels hollow.
Which is a shame as it's a decent story, and for the most part well written. A little more development would have elevated it to something much stronger.
The Mephistophelean House is the sort of House you might miss driving by, nondescript, unremarkable, indistinguishable from all the other houses on the block. At the top of the stairs is a grim little room with a curious double hung window, and inside the room is an abnormal closet that leads to a windowless chamber. But when Matthew and Ben find a hole in the flue, upside-down numbers on the wall, and a porcelain angel missing its eyes, they quickly discover the contract they signed has a clause that can never be broken...
Click here to buy The Mephistophelean House from Amazon
By day I'm a video game consultant, and I also volunteer at the German Shepherd Dog Welfare Fund - the charity that rescued the dog I adopted last year. I've also recently started compiling a website covering the history of the village I live, although I'm hoping to draw in some help for that project! Here is scratchpad when I need it, and a place for my personal projects. It's also an archive from back when this was was my writing blog.
Sunday, 27 November 2016
Currently Reading - World War Cthulhu by Brian M. Sammons and Glynn Owen Barrass
The world is at war against things that slink and gibber in the darkness, and titans that stride from world to world, sewing madness and death. War has existed in one form or another since the dawn of human civilization, and before then, Elder terrors battled it out across this planet and this known universe in ways unimaginable.
It has always been a losing battle for our side since time began. Incidents like the Innsmouth raid, chronicled by H.P. Lovecraft, mere blips of victory against an insurmountable foe. Still we fight, against these incredible odds, in an unending nightmare, we fight, and why? For victory, for land, for a political ideal? No, mankind fights for survival.
Our authors, John Shirley, Mark Rainey, Wilum Pugmire, William Meikle, Tim Curran, Jeffrey Thomas and many others have gathered here to share war stories from the eternal struggle against the darkness. This book chronicles these desperate battles from across the ages, including Roman Britain, The American Civil War, World War Two, The Vietnam Conflict, and even into the far future.
Table of Contents
Loyalty by John Shirley
The Game Changers by Stephen Mark Rainey
White Feather by T.E. Grau
To Hold Ye White Husk by W.H. Pugmire
Sea Nymph’s Son by Robert M. Price
The Boonieman by Edward M. Erdelac
The Turtle by Neil Baker
The Bullet and the Flesh by David Conyers & David Kernot
Broadsword by William Meikle
The Ithiliad by Christine Morgan
The Sinking City by Konstantine Paradias
Shape of a Snake by Cody Goodfellow
Mysterious Ways by C.J. Henderson
Magna Mater by Edward Morris
Dark Cell by Brian M. Sammons and Glynn Owen Barrass
Cold War, Yellow Fever by Pete Rawlik
Stragglers from Carrhae by Darrell Schweitzer
The Procyon Project by Tim Curran
Wunderwaffe by Jeffrey Thomas
A Feast of Death by Lee Clark Zumpe
Long Island Weird by Charles Christian
The Yoth Protocols by Josh Reynolds
Click here to buy World War Cthulhu from Amazon
Saturday, 26 November 2016
Five to Five Thousand Challenge - Darren Grey
Darren Grey is a writer and computer game designer, and is currently writing for upcoming sci-fi game Jupiter Hell (www.jupiterhell.com). During daylight hours he also works as a Research Programme Manager for the Alan Turing Institute, the UK’s national institute for data science. You can find his games and writing at www.gamesofgrey.com.
In Five Years
In the Information Age the fastest thing that changes is the way we communicate and the tools we use to do so. Many of the apps and programmes we use right now will be extinct, whilst new tools arise and become ubiquitous with tremendous speed.
Automation will increase, with computers being in charge of much more of our lives. Driverless cars will become a widely accepted phenomenon, though still rare, and we’ll start seeing fervent debates when buggy cars kill pedestrians. Digital assistants like Siri and Cortana will become far more intuitive and many will begin to rely on them. Ultimately we will learn to trust the digital controllers of our lives much more than other humans.
The technology giants will grow, manufacturing jobs will become even scarcer, and we will continue to raid every resource on the planet to fuel our digital desires.
In Fifty Years
AIs will become commonplace, but not as the evil automatons depicted in movies. They will be targeted pieces of software, only able to make decisions in specific constraints, such as AI doctors providing medical diagnoses. Every gadget we own will have some form of artificial intelligence at its core, each one far more powerful than the greatest AIs we currently possess. The AIs of 2016 will seem as backwards as the computers of 1966 seem to us now. Future AIs will advise us what to wear, what to eat, inform our movements, our careers, our childraising and every other aspect of our lives, grand and small. Children growing up in this time will see them as indisputable natural forces.
Inequality in society will be rife. Automation across a range of industries will eliminate many labour markets. The middle class will be composed of those in the service industries, or those who can code or design machines. The lower classes will be destitute, heavily reliant on the state to get by. The software corporations will be insanely rich, and will underpin every other industry in operation as software ultimately controls every process in the world.
Inequality will lead to social strife and political upheaval. But the politicians will be powerless to change the haves and have-nots in a world that so perversely rewards those at the top. Some governments will begin turning to AIs to control the economy and other central functions, making politicians increasingly irrelevant. Perhaps eventually democracy will become a form of inputting variables into AI systems that know much better than us about how to run the world.
The developing world will suffer the most, as it always does. In the chaos Africa will be raped of its resources whilst puppet governments oppress the people. No one corporation or country will be responsible, and no one with power will ever be brave enough to try and disrupt a system that is so profitable for so many.
In Five Hundred Years
The Solar System will be awash with activity, yet only a few thousand people will ever have left Earth. Machines mine the asteroids and moons for resources, automatically funnelling back important materials to Earth. Using humans for this would be dangerous and expensive. A few rich people take tourist trips out to some pretty sights, but even that is not popular as it is time-consuming and uncomfortable. There are some permanent domes on Mars, but only a tiny few will choose to live their lives there.
Society will have calmed after the previous tumultuous years following the economic collapse of India and China. AIs have designed more stable systems of rule for us, ensuring we are kept happy and sane. Universal pay keeps the masses content, whilst an enterprising few play with trying to advance humanity further.
For the first time in its history the human race will begin to decline in numbers, after reaching 20 billion. Though there is plentiful food through agricultural advances, and little disease to kill us off, there is also very little motivation to procreate. People take much longer to emotionally mature, and often don’t form lasting relations with partners (if at all) until no longer fertile.
There will be much art and philosophy and science, and some will call it a golden age, but many will also worry for the future of the race as a whole. Climate change, after all the horrendous damage it caused, will be brought under control, yet the risk of other extinction events will still be present. A few exoplanets will have been visited by machines, and with robots now building bases on other planets it will almost be time to send a human expedition.
In Five Thousand Years
Humanity will have spread to the stars, and yet will have barely left a footprint. Machines will always be one step before us, spreading with minimal need of resources and replicating themselves wherever they go. Perhaps a true AI will be born in this time, but I think they will be smart enough to stay unnoticed by humans and will strike out on their own journey through the stars.
Our population will have crashed, with the majority of people no longer choosing to have children. Everything we relied on people to do can now be filled in by machines. We are completely independent from each other.
The human race will have made great scientific advances, and journeying between stars will become easier. Yet it will still be difficult, and the rewards for doing so will feel hollow to all but a few. An empty depression will sink over much of the species, a feeling of both stagnation and impotence - masters of our own world, yet so feeble to truly reach to the galactic scale, and as far as ever from understanding any real meaning to our existence.
Either we will slowly fade into a forgotten people, superseded by the AIs we created, or we will take the drastic step of changing who we are. Through a mix of genetic manipulation and machine augmentation we will stop being human, and in doing so open up vast new potentials for whatever species we become.
Book Review - Saturn's Children by Charles Stross
This was a fantastic read, which came as a bit of a surprise as I didn't get on with the few pieces of his that I'd read before. Now I will need to read more of his work. For me good science fiction involves big ideas, it is more than simply setting or technology. This book takes the idea of humanity's legacy once we no longer exists.
The author takes this premise and develops into a rich world. Before our demise we developed robots in our image and they permeate every part of life. After humanity's extinction they continue to live and operate throughout the solar system. The setting is well thought out and contains some fascinating ideas. There are some familiar ideas here, but they are expressed in a refreshing way.
A book needs more than just a decent setting and the lead character draws you through a fast paced plot. Freya is intricately developed, and her construct as a defunct concubine designed for human interaction, in a non-human world provides an interesting contrast. The concept of the multiple existences through the soul chips also creates some unexpected scenarios.
The story is strong, and evolves in some refreshing ways. There's serious consideration of the science involved, and while this is handled without becoming a major barrier to reading. I prefer my sci-fi reads to have a solid foundation, and that's certainly the case here.
Final mention should also be made about the author's writing. In fairness my issues with previous books weren't down to the quality of his prose, and it was a major factor in enjoying this book. The dialogue in particular stands out, but I also appreciated how easily he tackles complex topics, without getting bogged down. This is a damn fine sci-fi read, and one well worth checking out by any fans of the genre.
Freya Nakamachi-47 has some major existential issues. She's the perfect concubine, designed to please her human masters - hardwired to become aroused at the mere sight of a human male. There's just one problem: she came off the production line a year after the human species went extinct.
Click here to buy Saturn's Children from Amazon
The author takes this premise and develops into a rich world. Before our demise we developed robots in our image and they permeate every part of life. After humanity's extinction they continue to live and operate throughout the solar system. The setting is well thought out and contains some fascinating ideas. There are some familiar ideas here, but they are expressed in a refreshing way.
A book needs more than just a decent setting and the lead character draws you through a fast paced plot. Freya is intricately developed, and her construct as a defunct concubine designed for human interaction, in a non-human world provides an interesting contrast. The concept of the multiple existences through the soul chips also creates some unexpected scenarios.
The story is strong, and evolves in some refreshing ways. There's serious consideration of the science involved, and while this is handled without becoming a major barrier to reading. I prefer my sci-fi reads to have a solid foundation, and that's certainly the case here.
Final mention should also be made about the author's writing. In fairness my issues with previous books weren't down to the quality of his prose, and it was a major factor in enjoying this book. The dialogue in particular stands out, but I also appreciated how easily he tackles complex topics, without getting bogged down. This is a damn fine sci-fi read, and one well worth checking out by any fans of the genre.
Freya Nakamachi-47 has some major existential issues. She's the perfect concubine, designed to please her human masters - hardwired to become aroused at the mere sight of a human male. There's just one problem: she came off the production line a year after the human species went extinct.
Click here to buy Saturn's Children from Amazon
Currently Reading - Shakespeare vs Cthulhu by Jonathan Green
Shakespeare Vs Cthulhu An anthologie of fine stories inspir'd by the Bard of Stratford and the Lovecraftian Mythos Imagine if it had been William Shakespeare, England's greatest playwright, who had discovered the truth about the Great Old Ones and the cosmic entity we know as Cthulhu, rather than the American horror writer H P Lovecraft. Imagine if Stratford's favourite son had been the one to learn of the dangers of seeking after forbidden knowledge and of the war waged between the Elder Gods in the Outer Darkness, and had passed on that message, to those with eyes to see it, through his plays and poetry. Welcome to the world of Shakespearean Cthulhu! To mark the 400th anniversary of the death of William Shakespeare, Snowbooks proudly presents fifteen stories of eldritch horror that blend the Bard's most famous plays with Lovecraft's most terrifying creations. But before you dip into this cursed tome, be warned - that way madness lies...
Click here to buy Shakespeare vs Cthulhu from Amazon
Monday, 21 November 2016
Book Review - The Silver Ships by S. H. Jucha
I found this book to be a bit of a contradiction. It starts well with some decent hard sci-fi, showing a well constructed world and some nice ideas. His imagination is the author's biggest strength, in particular he builds a convincing world. That aspect and the technology really shine.
Unfortunately the human side wasn't as strong. The characters are mostly likeable. A bit more depth would have been appreciated to better contrast their origins, and to develop their personalities. However their interactions lack the richness of the technical side. More than that their behaviour is almost always too convenient. There's little personal conflict, and they all seem happy to accept a stranger as their leader with little build up.
This is also reflected in the pacing, and the detail. The science, engineering and space are vividly detailed, but the human interactions zip by without real reflection. It also suffers from the faceless enemy problem. The encounter retains its mystery, although you do learn a taste of what is to come. I'm not quite sure if it's enough to entice me on to the next book in the series.
An explorer-tug captain, Alex Racine detects a damaged alien craft drifting into the system. Recognizing a once in a lifetime opportunity to make first contact, Alex pulls off a daring maneuver to latch on to the derelict.
Alex discovers the ship was attacked by an unknown craft, the first of its kind ever encountered. The mysterious silver ship's attack was both instant and deadly.
What enfolds is a story of the descendants of two Earth colony ships, with very different histories, meeting 700 years after their founding and uniting to defend humanity from the silver ships.
Click here to buy The Silver Ships from Amazon
Unfortunately the human side wasn't as strong. The characters are mostly likeable. A bit more depth would have been appreciated to better contrast their origins, and to develop their personalities. However their interactions lack the richness of the technical side. More than that their behaviour is almost always too convenient. There's little personal conflict, and they all seem happy to accept a stranger as their leader with little build up.
This is also reflected in the pacing, and the detail. The science, engineering and space are vividly detailed, but the human interactions zip by without real reflection. It also suffers from the faceless enemy problem. The encounter retains its mystery, although you do learn a taste of what is to come. I'm not quite sure if it's enough to entice me on to the next book in the series.
An explorer-tug captain, Alex Racine detects a damaged alien craft drifting into the system. Recognizing a once in a lifetime opportunity to make first contact, Alex pulls off a daring maneuver to latch on to the derelict.
Alex discovers the ship was attacked by an unknown craft, the first of its kind ever encountered. The mysterious silver ship's attack was both instant and deadly.
What enfolds is a story of the descendants of two Earth colony ships, with very different histories, meeting 700 years after their founding and uniting to defend humanity from the silver ships.
Click here to buy The Silver Ships from Amazon
Sunday, 20 November 2016
Currently Reading - The Mephistophelean House by Benjamin Carrico
The Mephistophelean House is the sort of House you might miss driving by, nondescript, unremarkable, indistinguishable from all the other houses on the block. At the top of the stairs is a grim little room with a curious double hung window, and inside the room is an abnormal closet that leads to a windowless chamber. But when Matthew and Ben find a hole in the flue, upside-down numbers on the wall, and a porcelain angel missing its eyes, they quickly discover the contract they signed has a clause that can never be broken...
Click here to buy Mephistophelean House from Amazon
Friday, 18 November 2016
Currently Reading - Saturn's Children by Charles Stross
Freya Nakamachi-47 has some major existential issues. She's the perfect concubine, designed to please her human masters - hardwired to become aroused at the mere sight of a human male. There's just one problem: she came off the production line a year after the human species went extinct.
Click here to buy Saturn's Children from Amazon
Wednesday, 16 November 2016
Book Review - Idoru by William Gibson
It must be hard for an author to write in a genre they've already written the defining novel for, and while this novel doesn't quite match the heights of some of his earlier work, it's still a good cyber-punk read. It's quite a deceptive read, as the style feels quite light. The technology is mostly assumed as part of the world, and there's no great effort to explain or justify it. The story also has a weird, almost subdued beat.
Those might sound like criticisms, but actually work in the book's favour. I didn't feel driven through the story, but languished through the plot. It also provides space to enjoy the writing itself, as well as the lives it portrays.
It's relaxed approach doesn't always work, and in places it did feel that it was drifting along. The biggest issue with this is the ending, this felt unsatisfactory with some loose ends. More than that it seemed more like it just faded away.
Overall I enjoyed it, but it lacked the depth and colour I appreciated from his earlier books.
Idoru - a gripping techno-thriller by William Gibson, bestselling author of Neuromancer
'Fast, witty and cleverly politicized' Guardian
Tokyo, post-event:
After an attack of scruples, Colin Laney's skipped out on his former employer Slitscan - avoiding the rash of media lawyers sent his way - and taken a job for the outfit managing Japanese rock duo, Lo/Rez. Rez has announced he's going to marry an 'idoru' by the name of Rei Toi - she exists only in virtual reality - and this creates complications that Laney, a net runner, is supposed to sort out. But when Chai, part of Lo/Rez's fan club, turns up unaware that she's carrying illegal nanoware for the Russian Kombinat, Laney's scruples nudge him towards trouble all over again. And this time lawyers'll be the least of his worries . . .
William Gibson is a prophet and a satirist, a black comedian and an outstanding architect of cool. Readers of Neal Stephenson, Ray Bradbury and Iain M. Banks will love this book. Idoru is the second novel in the Bridge trilogy - read Virtual Light and All Tomorrow's Parties for more.
'Sharp, fast, bright . . . a must' Arena
'A classic technothriller . . . lean, evocative, tense' Wired
'Luxuriate in prose simultaneously as hard and laconic as Elmore Leonard's and as glacially poetic as JG. Ballard's . . . an exhilarating ride' New Statesman
William Gibson's first novel Neuromancer has sold more than six million copies worldwide. In an earlier story he had invented the term 'cyberspace'; a concept he developed in the novel, creating an iconography for the Information Age long before the invention of the Internet. The book won three major literary prizes. He has since written nine further novels including Count Zero; Mona Lisa Overdrive; The Difference Engine; Virtual Light; Idoru; All Tomorrow's Parties; Pattern Recognition; Spook Country and most recently Zero History. He is also the author of Distrust That Particular Flavor, a collection of non-fiction writing.
Click here to buy Idoru from Amazon
Those might sound like criticisms, but actually work in the book's favour. I didn't feel driven through the story, but languished through the plot. It also provides space to enjoy the writing itself, as well as the lives it portrays.
It's relaxed approach doesn't always work, and in places it did feel that it was drifting along. The biggest issue with this is the ending, this felt unsatisfactory with some loose ends. More than that it seemed more like it just faded away.
Overall I enjoyed it, but it lacked the depth and colour I appreciated from his earlier books.
Idoru - a gripping techno-thriller by William Gibson, bestselling author of Neuromancer
'Fast, witty and cleverly politicized' Guardian
Tokyo, post-event:
After an attack of scruples, Colin Laney's skipped out on his former employer Slitscan - avoiding the rash of media lawyers sent his way - and taken a job for the outfit managing Japanese rock duo, Lo/Rez. Rez has announced he's going to marry an 'idoru' by the name of Rei Toi - she exists only in virtual reality - and this creates complications that Laney, a net runner, is supposed to sort out. But when Chai, part of Lo/Rez's fan club, turns up unaware that she's carrying illegal nanoware for the Russian Kombinat, Laney's scruples nudge him towards trouble all over again. And this time lawyers'll be the least of his worries . . .
William Gibson is a prophet and a satirist, a black comedian and an outstanding architect of cool. Readers of Neal Stephenson, Ray Bradbury and Iain M. Banks will love this book. Idoru is the second novel in the Bridge trilogy - read Virtual Light and All Tomorrow's Parties for more.
'Sharp, fast, bright . . . a must' Arena
'A classic technothriller . . . lean, evocative, tense' Wired
'Luxuriate in prose simultaneously as hard and laconic as Elmore Leonard's and as glacially poetic as JG. Ballard's . . . an exhilarating ride' New Statesman
William Gibson's first novel Neuromancer has sold more than six million copies worldwide. In an earlier story he had invented the term 'cyberspace'; a concept he developed in the novel, creating an iconography for the Information Age long before the invention of the Internet. The book won three major literary prizes. He has since written nine further novels including Count Zero; Mona Lisa Overdrive; The Difference Engine; Virtual Light; Idoru; All Tomorrow's Parties; Pattern Recognition; Spook Country and most recently Zero History. He is also the author of Distrust That Particular Flavor, a collection of non-fiction writing.
Click here to buy Idoru from Amazon
Currently Reading - Un Lun Dun by China MiƩville
From British fantasy’s rising star comes this astonishing novel for both adults and children.
The iron wheel began to spin, slowly at first, then faster and faster. The room grew darker. As the light lessened, so did the sound. Deeba and Zanna stared at each other in wonder. The noise of the cars and vans and motorbikes outside grew tinny . . . The wheel turned off all the cars and turned off all the lamps. It was turning off London.
Zanna and Deeba are two girls leading ordinary lives, until they stumble into the world of UnLondon, an urban Wonderland where all the lost and broken things of London end up . . . and some of its lost and broken people too. Here discarded umbrellas stalk with spidery menace, carnivorous giraffes roam the streets, and a jungle sprawls beyond the door of an ordinary house.
UnLondon is under siege by the sinister Smog and its stink-junkie slaves; it is a city awaiting its hero. Guided by a magic book that can’t quite get its facts straight, and pursued by Hemi the half-ghost boy, the girls set out to stop the poisonous cloud before it burns everything in its path. They are joined in their quest by a motley band of UnLondon locals, including Brokkenbroll, boss of the broken umbrellas, Obaday Fing, a couturier whose head is an enormous pincushion, and an empty milk carton called Curdle.
The world of UnLondon is populated by astonishing frights and delights that will thrill the imagination.
Click here to buy Un Lun Dun from Amazon
Sunday, 13 November 2016
Tau Ceti Mission - 12.03.2648 - Trio
Blues for Neptune by Bob Eggleton |
Seb discovers two new planets as the Venti probe travels through the Epsilon Indi system:
http://www.taucetimission.com/2016/11/12032648-trio.html
Saturday, 12 November 2016
Book Review - The Night Circus by Erin Morgenstern
This was quite simply a stunning read. It wasn't quite what I expected, but it reminded me of some of Clive Barker's more magical tales, and that's no bad thing. It has an interesting style to it. Most of the story is told in third person present tense, which is a tricky perspective to get right in my experience. The author writes it with confidence and it does add a sense of immediacy to the writing. An even riskier approach were the second person sections. I've rarely seen this used with success outside of the choose your own adventure style books, but again it works well in the context, as if you're visiting the circus.
In many ways the circus itself is the star of the show. It's more than a collection of acts and oddities. It has a magical life of its own, and the imagination demonstrated here is enchanting in itself. It's such a grand experiment that I wish I could visit it in real life!
The meat of the plot is in the form of a contest between two young students of the magical arts. These are the magic of manipulation and illusion, and more than simple conjuring tricks. This aspect really shines in the story, and the contrast of the two approaches makes for a different style of conflict.
There's a strong blend of characters here, they all bring something unique to the story. Although here is the book's only real weak spot for me. They're well described, and their interactions finely balanced, but they didn't feel as developed as they could be. For me the most interesting were the ones on the periphery of the circus.
Overall though this a finely written magical story, an enchanting tale I enjoyed reading. Highly recommended.
The circus arrives without warning. No announcements precede it, no paper notices plastered on lampposts and billboards. It is simply there, when yesterday it was not.
Within these nocturnal black-and-white striped tents awaits an utterly unique, a feast for the senses, where one can get lost in a maze of clouds, meander through a lush garden made of ice, stare in wonderment as the tattooed contortionist folds herself into a small glass box, and become deliciously tipsy from the scents of caramel and cinnamon that waft through the air.
Welcome to Le Cirque des RĆŖves.
Beyond the smoke and mirrors, however, a fierce competition is under way--a contest between two young illusionists, Celia and Marco, who have been trained since childhood to compete in a "game" to which they have been irrevocably bound by their mercurial masters. Unbeknownst to the players, this is a game in which only one can be left standing, and the circus is but the stage for a remarkable battle of imagination and will.
As the circus travels around the world, the feats of magic gain fantastical new heights with every stop. The game is well under way and the lives of all those involved--the eccentric circus owner, the elusive contortionist, the mystical fortune-teller, and a pair of red-headed twins born backstage among them--are swept up in a wake of spells and charms.
But when Celia discovers that Marco is her adversary, they begin to think of the game not as a competition but as a wonderful collaboration. With no knowledge of how the game must end, they innocently tumble headfirst into love. A deep, passionate, and magical love that makes the lights flicker and the room grow warm whenever they so much as brush hands.
Their masters still pull the strings, however, and this unforeseen occurrence forces them to intervene with dangerous consequences, leaving the lives of everyone from the performers to the patrons hanging in the balance.
Both playful and seductive, The Night Circus, Erin Morgenstern's spell-casting debut, is a mesmerizing love story for the ages.
Click here to buy The Night Circus from Amazon
In many ways the circus itself is the star of the show. It's more than a collection of acts and oddities. It has a magical life of its own, and the imagination demonstrated here is enchanting in itself. It's such a grand experiment that I wish I could visit it in real life!
The meat of the plot is in the form of a contest between two young students of the magical arts. These are the magic of manipulation and illusion, and more than simple conjuring tricks. This aspect really shines in the story, and the contrast of the two approaches makes for a different style of conflict.
There's a strong blend of characters here, they all bring something unique to the story. Although here is the book's only real weak spot for me. They're well described, and their interactions finely balanced, but they didn't feel as developed as they could be. For me the most interesting were the ones on the periphery of the circus.
Overall though this a finely written magical story, an enchanting tale I enjoyed reading. Highly recommended.
The circus arrives without warning. No announcements precede it, no paper notices plastered on lampposts and billboards. It is simply there, when yesterday it was not.
Within these nocturnal black-and-white striped tents awaits an utterly unique, a feast for the senses, where one can get lost in a maze of clouds, meander through a lush garden made of ice, stare in wonderment as the tattooed contortionist folds herself into a small glass box, and become deliciously tipsy from the scents of caramel and cinnamon that waft through the air.
Welcome to Le Cirque des RĆŖves.
Beyond the smoke and mirrors, however, a fierce competition is under way--a contest between two young illusionists, Celia and Marco, who have been trained since childhood to compete in a "game" to which they have been irrevocably bound by their mercurial masters. Unbeknownst to the players, this is a game in which only one can be left standing, and the circus is but the stage for a remarkable battle of imagination and will.
As the circus travels around the world, the feats of magic gain fantastical new heights with every stop. The game is well under way and the lives of all those involved--the eccentric circus owner, the elusive contortionist, the mystical fortune-teller, and a pair of red-headed twins born backstage among them--are swept up in a wake of spells and charms.
But when Celia discovers that Marco is her adversary, they begin to think of the game not as a competition but as a wonderful collaboration. With no knowledge of how the game must end, they innocently tumble headfirst into love. A deep, passionate, and magical love that makes the lights flicker and the room grow warm whenever they so much as brush hands.
Their masters still pull the strings, however, and this unforeseen occurrence forces them to intervene with dangerous consequences, leaving the lives of everyone from the performers to the patrons hanging in the balance.
Both playful and seductive, The Night Circus, Erin Morgenstern's spell-casting debut, is a mesmerizing love story for the ages.
Click here to buy The Night Circus from Amazon
Currently Reading - The Silver Ships by S. H. Jucha
An explorer-tug captain, Alex Racine detects a damaged alien craft drifting into the system. Recognizing a once in a lifetime opportunity to make first contact, Alex pulls off a daring maneuver to latch on to the derelict.
Alex discovers the ship was attacked by an unknown craft, the first of its kind ever encountered. The mysterious silver ship's attack was both instant and deadly.
What enfolds is a story of the descendants of two Earth colony ships, with very different histories, meeting 700 years after their founding and uniting to defend humanity from the silver ships.
Click here to buy The Silver Ships from Amazon
Thursday, 10 November 2016
Flying Dragon T-shirt from the Magic Owl Collection
The Flying Dragon is a t-shirt from the Magic Owl collection, based on an illustration by Katie W. Stewart.
The t-shirt is available in children's sizes Small to XL, Ladies size's Small to XXL, and Men's sizes small to XXXL.
https://oldonesproductions.com/collections/magic-owl/products/flying-dragon-t-shirt
Also available as a mug!
https://oldonesproductions.com/collections/magic-owl/products/flying-dragon-mug
Sunday, 6 November 2016
Tau Ceti Mission - 26.02.2648 - Message Sent
© Estate of John Whatmough |
Seb worries about his situation in the latest report from the Venti probe:
http://www.taucetimission.com/2016/11/26022648-message-sent.html
Thursday, 3 November 2016
Book Review - False Gods by Graham McNeill
This is the second book in the Horus Heresy series, and I'm still eager to continue the series! I've stated before that I'm a big fan of the 40K universe, and this series reveals one of the core foundations for that setting. As with the first book we learn more about the Warmaster, and follow his descent into heresy.
The story delves a bit deeper into Horus' personality, and in particular the seeds for his fall. The mechanisms weren't unexpected, but it did have some surprises. It certainly sets the scene for events to come. It's also well reflected in the surrounding characters, in particular the members of the Mournival introduced in the first book. The new characters from other chapters play a significant part and also help identify the nature of the different Astartes chapters (well legions at that point).
The bleak nature of the universe is one of its best features, it's all very much shades of grey, even when there's a supposed purity of purpose. This is reflected in the writing which has a formal, and almost sombre feel. Having different authors in a series can be a mixed bag, but the style is consistent with the previous book. The style of writing suits the setting, but there are nuances here as well. For superhuman characters, there's some appreciated subtlety in the writing and characterisation.
The books downside is shared by many others in the world. As they're aimed at players of the game there's a lot of assumed knowledge, although for fans it does add a lot of richness to the background. Overall it's a solid action story, with some thoughtful moments. Definitely a good read for fans.
Far from Terra, the XVIth Legion continue in the Great Crusade as the 'Sons of Horus'. Putting the debacle with the interex behind him, the Warmaster has become more withdrawn as he struggles to deal with the jealousy of his brother primarchs, and increasingly relies on the council of his advisors as he plans each new campaign. Noble captain Garviel Loken harbours misgivings about the clandestine ways adopted by many of his brethren, but when the Legion is sent to reconquer the moon of Davin, it is clear that Horus has a personal stake in the matter which may have clouded his judgement. With dark forces rising against them, have the pimarch and his warriors been drawn into a trap?
Click here to buy False Gods from Amazon
The story delves a bit deeper into Horus' personality, and in particular the seeds for his fall. The mechanisms weren't unexpected, but it did have some surprises. It certainly sets the scene for events to come. It's also well reflected in the surrounding characters, in particular the members of the Mournival introduced in the first book. The new characters from other chapters play a significant part and also help identify the nature of the different Astartes chapters (well legions at that point).
The bleak nature of the universe is one of its best features, it's all very much shades of grey, even when there's a supposed purity of purpose. This is reflected in the writing which has a formal, and almost sombre feel. Having different authors in a series can be a mixed bag, but the style is consistent with the previous book. The style of writing suits the setting, but there are nuances here as well. For superhuman characters, there's some appreciated subtlety in the writing and characterisation.
The books downside is shared by many others in the world. As they're aimed at players of the game there's a lot of assumed knowledge, although for fans it does add a lot of richness to the background. Overall it's a solid action story, with some thoughtful moments. Definitely a good read for fans.
Far from Terra, the XVIth Legion continue in the Great Crusade as the 'Sons of Horus'. Putting the debacle with the interex behind him, the Warmaster has become more withdrawn as he struggles to deal with the jealousy of his brother primarchs, and increasingly relies on the council of his advisors as he plans each new campaign. Noble captain Garviel Loken harbours misgivings about the clandestine ways adopted by many of his brethren, but when the Legion is sent to reconquer the moon of Davin, it is clear that Horus has a personal stake in the matter which may have clouded his judgement. With dark forces rising against them, have the pimarch and his warriors been drawn into a trap?
Click here to buy False Gods from Amazon
Currently Reading - Idoru by William Gibson
Idoru - a gripping techno-thriller by William Gibson, bestselling author of Neuromancer
'Fast, witty and cleverly politicized' Guardian
Tokyo, post-event:
After an attack of scruples, Colin Laney's skipped out on his former employer Slitscan - avoiding the rash of media lawyers sent his way - and taken a job for the outfit managing Japanese rock duo, Lo/Rez. Rez has announced he's going to marry an 'idoru' by the name of Rei Toi - she exists only in virtual reality - and this creates complications that Laney, a net runner, is supposed to sort out. But when Chai, part of Lo/Rez's fan club, turns up unaware that she's carrying illegal nanoware for the Russian Kombinat, Laney's scruples nudge him towards trouble all over again. And this time lawyers'll be the least of his worries . . .
William Gibson is a prophet and a satirist, a black comedian and an outstanding architect of cool. Readers of Neal Stephenson, Ray Bradbury and Iain M. Banks will love this book. Idoru is the second novel in the Bridge trilogy - read Virtual Light and All Tomorrow's Parties for more.
'Sharp, fast, bright . . . a must' Arena
'A classic technothriller . . . lean, evocative, tense' Wired
'Luxuriate in prose simultaneously as hard and laconic as Elmore Leonard's and as glacially poetic as JG. Ballard's . . . an exhilarating ride' New Statesman
William Gibson's first novel Neuromancer has sold more than six million copies worldwide. In an earlier story he had invented the term 'cyberspace'; a concept he developed in the novel, creating an iconography for the Information Age long before the invention of the Internet. The book won three major literary prizes. He has since written nine further novels including Count Zero; Mona Lisa Overdrive; The Difference Engine; Virtual Light; Idoru; All Tomorrow's Parties; Pattern Recognition; Spook Country and most recently Zero History. He is also the author of Distrust That Particular Flavor, a collection of non-fiction writing.
Click here to buy Idoru from Amazon
Wednesday, 2 November 2016
Cthulhu Chess Set
A 3D printed, hand painted Cthulhu inspired chess set with a board with two inch tiles.
“The Thing cannot be described - there is no language for such abysms of shrieking and immemorial lunacy, such eldritch contradictions of all matter, force, and cosmic order. A mountain walked or stumbled.
If I say that my somewhat extravagant imagination yielded simultaneous pictures of an octopus, a dragon, and a human caricature, I shall not be unfaithful to the spirit of the thing. A pulpy, tentacled head surmounted a grotesque and scaly body with rudimentary wings; but it was the general outline of the whole which made it most shockingly frightful.”
All pieces have weighted bases and felt pads to protect the boards.
This is a unique chess set that would make an ideal gift for any Lovecraft fan.
Note that these sets are made to order and may take up to 6 weeks to despatch.
Pieces are hand painted so may vary slightly from the photos.
The board is sourced to order to match the selected piece colours so may vary from the one shown.
Original concept art by Luciana Nedelea and 3D modelling by Sergio Mengual.
The King piece is 2.6 inches / 6.7 cm tall.
The Pawn piece is 1.7 inches / 4.5 cm tall.
https://oldonesproductions.com/collections/chess-set/products/hand-painted-cthulhu-chess-set
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